Who Is Robin Mathew That Said Design Is Where Science and Art Break Even

The right words at the right time can help you solve a difficult project, rethink your perspective and even change your life. Whether you're looking for inspiration or just want to sample the wisdom of other designers and thinkers, here are 66 of the best design quotes.

The Pregnant of Design

i. "Design is in everything we make, just it's likewise between those things. Information technology's a mix of craft, scientific discipline, storytelling, propaganda, and philosophy." — Erik Adigard , Communication and Feel Designer

2. "Design is where science and art break even." — Robin Mathew, Designer

three. "To say that something is designed means it has intentions that go beyond its function. Otherwise it'due south merely planning." — Ayse Birsel , Designer, Writer and Co-founder of Birsel + Seck

4. "Design is equally much a thing of finding problems as it is solving them." — Bryan Lawson , Writer, Architect and Scholar

5. "Truly elegant design incorporates peak-notch functionality into a simple, uncluttered form." — David Lewis, Industrial Designer

vi. "Blueprint is not simply what information technology looks like and feels similar. Design is how information technology works." — Steve Jobs

7. "Art is solving problems that cannot exist formulated before they have been solved. The shaping of the question is part of the reply." — Pete Hein, Builder, Poet and Mathematician

viii. "In a very real way, designers create the human environment; they make the things we use, the places we live and work, our modes of communication and mobility. Simply put, design matters. And at a moment in our history in which the scientific community has issued serious warnings well-nigh the negative impacts of our flawed designs-from global warming and water pollution to the loss of biodiversity and natural resources-designers have a critical role to play in the cosmos of a more just, healthful and sustainable world." — William McDonough , Architect, Designer and Author

Mobile Design Quotes

9. "Experiences we take come up to wait on mobile apps have created new standards and expectations for all digital media including the web. The issue is websites are evolving to get more than app-like in their rich functionality." — Raj Aggarwal , Cofounder of Stealth Startup

10. "End users not technologies shape the market. Consequently, marketers need to stay abreast not only of technological developments but likewise of the way people respond to them." — Matt Haig,  Writer of Mobile Marketing: The Message Revolution"

11. "Mobile is the enabling centerpiece of digital convergence. Mobile is the glue for all other digital industries to use when approaching convergence, but mobile is also the digital gateway for the real world to join in this global metamorphosis of human being behavior." — Tomi Ahonen , Writer, Consultant and Motivational Speaker

Skilful and Bad Blueprint

12. "Good design is obvious. Great design is transparent." — Joe Sparano , Designer and Teacher

An image rendering featuring a quote attributed to Albert Einstein that says
Love this.

13. "The public is more familiar with bad design than good design. Information technology is, in event, conditioned to prefer bad design, because that is what it lives with. The new becomes threatening, the quondam reassuring." — Paul Rand, Art Director and Graphic Designer

14. "You can accept an art feel in front end of a Rembrandt… or in forepart of a piece of graphic design." — Stefan Sagmeister, Designer at Sagmeister & Walsh

15. "A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away." — Antoine de Saint-ExupĂ©ry

16. "I'm convinced that without bad design, the globe would be a far less stimulating identify; we would accept zippo to marvel over and naught to be nostalgic almost." — Carrie Phillips

17. "The alternative to good design is e'er bad design. There is no such thing every bit no blueprint." — Adam Judge , Author of "The Little Blackness Book of Pattern"

18. "Just considering something looks good doesn't mean information technology'south useful. And just considering something is useful does not brand it cute." — Joshua Brewer, Co-founder and CEO of Abstract

19. "Simplicity, carried to an extreme, becomes elegance." Jon Franklin, Writer

20. "Designers recollect everything done by someone else is atrocious, and that they could exercise it ameliorate themselves, which explains why I designed my own living room carpet, I suppose." — Chris Bangle, Car Designer

21. "What works expert is better than what looks adept, considering what works adept lasts." — Ray Eames, Designer

22. "Designers dear subtle cues, because subtlety is i of the traits of sophisticated design. Only Web users are generally in such a hurry that they routinely miss subtle cues." — Steve Krug , Author and UX Professional

23. "The next big affair is the one that makes the final big thing usable." — Blake Ross , Software Engineer

24. "A Design isn't finished until somebody is using information technology." — Brenda Laurel , Scholar, Author and Researcher

Clients and Users

25. "If you lot exercise good work for skilful clients, information technology volition lead to other skilful work for other proficient clients. If you practise bad work for bad clients, it will atomic number 82 to other bad work for other bad clients." — Michael Bierut , Designer and Educator

26. "I've never had a problem with a dumb customer. In that location is no such thing as a bad customer. Part of our job is to benefit piece of work and get the client to accept it." Bob Gill, Illustrator and Graphic Designer

27. "If you lot think it's expensive to hire a professional to exercise the job, look until you hire an amateur." — Red Adair, Oil Well Firefighter

An image rendering featuring a quote that says,
Completely true.

28. "The role of the designer is that of a good, thoughtful host anticipating the needs of his guests." — Charles Eames, Designer

29. "The customers, the visitors, the patients, the readers, the guests, whatever you call them — their experience is what determines the visitor's success or failure. So focus first on the overall experience. It'southward strategic, not tactical. It's about the people, not the tool. Focusing on the larger picture first will set a better context in which to piece of work — later on — on usability tactics." — Mark Hurst , Founder and CEO of Creative Practiced

30. " Pay attention to what users practice, not what they say" Jakob Nielsen, Usability Skilful, Co-Founder and Master of the Nielsen-Norman Grouping

31. "You lot accept to start with the customer experience and piece of work your fashion back to technology." — Steve Jobs

Art and Design in Life

32. "Art must not be concentrated in dead shrines called museums. It must be spread everywhere — on the streets, in the trams, factories, workshops, and in the workers' homes. — Vladimir Mayakovsky, Creative person, Writer and Histrion

33. "Each colour lives by its mysterious life." — Wassily Kandinsky, Painter and Art Critic

34. "The formulation of 'creative work' presupposes a distinction between useful and useless work and as in that location are only a few artists, buyers can be found even for their useless products. The artist's work lies beyond the boundaries of the useful and the useless." — El Lissitzky, Artist, Typographer and Architect

35. "I adopt drawing to talking. Drawing is faster, and leaves less room for lies." —  Le Corbusier, Architect, Urban Planner and Designer

36. "Painting is poetry that is seen rather than felt, and poetry is painting that is felt rather than seen. — Leonardo da Vinci

Learning and Design Quotes

37. "I am ever doing that which I cannot do, in social club that I may learn how to exercise it." — Pablo Picasso

38. "It's through mistakes that you really can abound. You lot have to get bad in order to get good." — Paula Scher , Designer and Partner at Pentagram

39. "It took me a few seconds to draw it, only it took me 34 years to learn how to draw it in a few seconds." — Paula Scher

Quotes About the Creative Process

40. "Love blinds us. Don't dear anything — an idea, a tool, a graphic, a technique, a engineering science, a customer, or a colleague — likewise much." —  Adam Estimate

41. "You lot tin can't depend on your eyes when your imagination is out of focus." — Mark Twain

42. "Every great design begins with an even better story." — Lorinda Mamo , Designer, Blogger and Interior Stylist

43. "Accidents oftentimes produce the best solutions. Only you can recognize the difference between an accident and your original intent." — Jennifer Morla , President and Artistic Director of Morla Design

44. "Engineers and designers simultaneously know also much and also little. They know too much most the technology and too little about how other people live their lives and do their activities". — Donald Norman, Author, Professor and Co-founder of the Nielsen-Norman Group

45. "Take no fear of perfection — y'all'll never attain it." — Salvador Dali

46. "A delayed game is eventually good, but a rushed game is forever bad." — Shigeru Miyamoto, Pioneering Nintendo Game Developer

47. "Testing with one user early in the projection is better than testing with 50 near the end." — Steve Krug

An image rendering featuring a quote that says
That it does.

48. "Y'all may run into many defeats, but you must not be defeated. In fact, it may exist necessary to meet the defeats, and then you can know who y'all are, what you tin can rising from, how yous can however come out of it." — Maya Angelou

49. "This is what happens when nosotros design for everyone — nosotros 'dumb things down' to the point that they go useless or inefficient for almost people. How does this happen? Well, because although anybody in the earth might desire to employ your production or your website, they'll want to use it in a very particular way.

50. In social club to design your product well for them, you lot need to sympathise how they'll use information technology and design to back up that behaviour." — Leisa Reichelt , Head of Research and Insights at Atlassian

51. "A startup founder who 'gets' user experience and blueprint volition probable create a more successful product than one who does not. It's not but because a groovy user experience makes a product more enjoyable and ultimately fun to apply. It's because this type of design thinking and agreement of the customer seeps into every other aspect of the production." — Jeff Gothelf , Writer, Business Consultant

52. "Design thinkers wait past a project to the next projection, to the next step in the strategy. They look sideways to the tangents that are affected past the outcome, and longer term to the investment required equally a result of solving the problem currently in front end of the team. No problem is solved in isolation—either from the past, or from the hereafter." — Mark Dziersk , Industrial Designer, Managing Managing director at LUNAR

53. "Usability testing should not be a stage gate in your design and evolution process. It should be a tool with which to gather helpful, diagnostic information from your target users. It'southward a means of understanding the goodness of a blueprint's fit to the intended users' problems." — Paul J. Sherman, Founder and Master Consultant of ShermanUX

54. "If you can make something significantly clearer by making it slightly inconsistent, choose in favor of clarity." — Steve Krug

55. "Far too often, we care for spider web development every bit a sprint rather than a marathon. It is the experience designer'due south job, in role, to aid everyone walk the steps of the experience they'll create before they run—especially when they'll be doing so in tandem." — Andrew Maier , Design Researcher

Quotes About Teamwork in Design and Across

56. "A good for you team is made up of people who have the attitude that it is meliorate to learn something new than to be correct." — Bill Buxton, Computer Scientist and Designer

57. "Talent wins games, just teamwork and intelligence win championships." — Michael Jordan

58. "Paradoxically, when nosotros advocate for the user within our product or service evolution teams, we are, in effect, simultaneously advocating for the team to our users." — Michael Cummings, Usability Analyst

59. "UX suffers when nosotros wall ourselves off from the residuum of the arrangement. Getting people from other disciplines involved gives them the opportunity to feel that you're all working toward a common goal. At the same time, it gives you the opportunity to advocate user-centered thinking and gain that critical buy-in." — John Ferrara , Senior UX Designer at Ferrera

60. "Remember, teamwork begins past building trust. And the only mode to do that is to overcome our need for invulnerability." — Patrick Lencioni, Author and Founder of The Tabular array Group

61. "Alone nosotros tin can do so piddling, together we can practice so much." — Helen Keller

An image rendering featuring a quote that says
Good people brand all the difference.

62. "The forcefulness of the team is each private member. The force of each member is the team." — Phil Jackson, Basketball Actor, Coach, and Executive

63. "There is no such affair equally a self-made man. Yous will reach your goals only with the help of others." ― George Shinn, Sports Executive

64. "If I have seen further, it is by standing on the shoulders of giants." ― Sir Isaac Newton

65. "None of u.s.a. is every bit smart as all of us." — Ken Blanchard, Writer

66. "Find a group of people who challenge and inspire y'all, spend a lot of time with them, and it will change your life." — Amy Poehler, Actress, Author, and Television Producer

And finally, a bonus quote for designers, and anyone striving to make their mark on the world:

67. "Be a first rate version of yourself, non a second rate version of someone else." — Judy Garland, Actress

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Source: https://blog.proto.io/66-best-quotes-about-design-of-all-time/

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